PMMapView

class PMMapView : SurfaceView

View displaying Sygic map

Samples

import android.app.Fragment
import android.os.Bundle
import android.util.Log
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import com.sygic.profi.sdk.party.PartyConfigProduction
import com.sygic.profi.sdk.party.map.PMMapError
import com.sygic.profi.sdk.party.map.PMMapView
import com.sygic.profi.sdk.party.map.PMMapViewAvailabilityCallback
import com.sygic.profi.sdk.party.map.PMMapViewConfig
fun main() { 
   //sampleStart 
   class MapViewFragment : Fragment() {

    override fun onCreateView(inflater: LayoutInflater?, container: ViewGroup?, savedInstanceState: Bundle?): View {
        return PMMapView(context = activity).apply {
            init(
                mapViewConfig = PMMapViewConfig(TARGET_SYGIC_PACKAGE_NAME, PartyConfigProduction),
                mapViewAvailabilityCallback = object : PMMapViewAvailabilityCallback {
                    override fun onMapDestroyed() {
                        Log.d("Map", "Map is destroyed based on view's lifecycle")
                    }

                    override fun onMapError(error: PMMapError) {
                        Log.d("Map", "Error rendering map. Create new PMMapView and try again. Cause: $error")
                    }

                    override fun onMapReady() {
                        Log.d("Map", "Map is ready to be used")
                    }
                },
                mapDataModel = PMMapDataModelHolder.mapDataModel,
                mapCameraModel = PMMapCameraModelHolder.mapCameraModel
            )
        }
    }
} 
   //sampleEnd
}

Constructors

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fun PMMapView(context: Context)
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fun PMMapView(context: Context, attrs: AttributeSet?)

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addTouchables(p0: ArrayList<View>)
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open fun animate(): ViewPropertyAnimator
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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open fun computeScroll()
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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open fun dispatchConfigurationChanged(p0: Configuration)
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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchDragEvent(p0: DragEvent): Boolean
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open override fun draw(p0: Canvas)
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open fun findFocus(): View
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fun findViewById(p0: Int): View
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open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun findViewWithTag(p0: Any): View
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open fun focusSearch(p0: Int): View
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open fun forceLayout()
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open fun gatherTransparentRegion(p0: Region): Boolean
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getApplicationWindowToken(): IBinder
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open fun getBackground(): Drawable
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open fun getBaseline(): Int
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fun getBottom(): Int
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fun getContext(): Context
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getFocusables(p0: Int): ArrayList<View>
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open fun getFocusedRect(p0: Rect)
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open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHolder(): SurfaceHolder
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open fun getId(): Int
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLayerType(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getPaddingBottom(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getResources(): Resources
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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fun getTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowToken(): IBinder
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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fun init(mapViewConfig: PMMapViewConfig, mapViewAvailabilityCallback: PMMapViewAvailabilityCallback, mapDataModel: PMMapDataModel, mapCameraModel: PMMapCameraModel)

Start map rendering. This method should be called everytime the view is created, for example in Activity.onCreate or Fragment.onViewCreated methods

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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isOpaque(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open fun onDragEvent(p0: DragEvent): Boolean
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
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open fun onHoverChanged(p0: Boolean)
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open fun onHoverEvent(p0: MotionEvent): Boolean
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
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open fun onTouchEvent(p0: MotionEvent): Boolean
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open fun onTrackballEvent(p0: MotionEvent): Boolean
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open fun performAccessibilityAction(p0: Int, p1: Bundle): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun requestFocus(p0: Int, p1: Rect): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate)
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open fun setActivated(p0: Boolean)
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open fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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open fun setBackgroundDrawable(p0: Drawable)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLayerType(p0: Int, p1: Paint)
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
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fun setLeft(p0: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOnClickListener(p0: View.OnClickListener)
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
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open fun setOnDragListener(p0: View.OnDragListener)
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
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open fun setOnHoverListener(p0: View.OnHoverListener)
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open fun setOnKeyListener(p0: View.OnKeyListener)
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open fun setOnLongClickListener(p0: View.OnLongClickListener)
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open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener)
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open fun setOnTouchListener(p0: View.OnTouchListener)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSelected(p0: Boolean)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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fun setTop(p0: Int)
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open fun setTouchDelegate(p0: TouchDelegate)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open override fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZOrderOnTop(p0: Boolean)
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
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open fun startAnimation(p0: Animation)
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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open fun willNotDraw(): Boolean