Companion

object Companion

Functions

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fun addConditionSpeeds(builder: FlatBufferBuilder, conditionSpeeds: Int)
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fun addCurrentSpeed(builder: FlatBufferBuilder, currentSpeed: Float)
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fun addCurrentSpeedUnits(builder: FlatBufferBuilder, currentSpeedUnits: Byte)
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fun addInMunicipality(builder: FlatBufferBuilder, inMunicipality: Boolean)
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fun addNextSpeedLimit(builder: FlatBufferBuilder, nextSpeedLimit: Float)
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fun addNextSpeedLimitDistance(builder: FlatBufferBuilder, nextSpeedLimitDistance: Int)
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fun addRegional(builder: FlatBufferBuilder, regional: Int)
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fun addSpeedLimit(builder: FlatBufferBuilder, speedLimit: Float)
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fun createConditionSpeedsVector(builder: FlatBufferBuilder, data: IntArray): Int
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fun createPFSpeedLimit(builder: FlatBufferBuilder, speedLimit: Float, currentSpeed: Float, currentSpeedUnits: Byte, inMunicipality: Boolean, regionalOffset: Int, nextSpeedLimit: Float, nextSpeedLimitDistance: Int, conditionSpeedsOffset: Int): Int
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fun endPFSpeedLimit(builder: FlatBufferBuilder): Int
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fun startConditionSpeedsVector(builder: FlatBufferBuilder, numElems: Int)
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fun startPFSpeedLimit(builder: FlatBufferBuilder)
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