PFMapCameraParams

class PFMapCameraParams : Table

Definition of map camera

Constructors

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Types

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object Companion

Functions

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fun __init(_i: Int, _bb: ByteBuffer)
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open fun __reset()
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Properties

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(optional) Camera bounding box

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(optional) Movement mode of camera

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(optional) Position of the camera

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(optional) Sets the rotation of map in degrees. By default, the map is oriented with north toward the top of the map (0 degrees). As the orientation angle increases, the map rotates counter-clockwise. Valid values <-180, 180>

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(optional) Sets the tilt of map in degrees. The tilt controls the perspective at which the map is viewed. A value of 0 degrees corresponds to looking straight down at the map from above (2D). As the tilt value is increased, the view shifts to a 3D perspective. The tilt of the map may be further constrained at some zoom levels. For example, no tilt is allowed at the lowest zoom levels when the globe is visible. This is to provide a better user experience when interacting with globe, since viewing a "tilted" globe does not give any benefit. Valid values <0, 90>

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(optional) Level to which camera should be zoomed to. The zoom level determines how "close" the map view is to the surface of the Earth. Higher zoom levels give a closer view. Valid values <0, 22>. Zoom level: 0 - world, 10 - city, 15 - street, 20 - buildings